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AI Insights · Timothy · July 2024

Top 5 Slime Games on iOS in Turkey for Q2 2024

Explore the performance of the top 5 slime games on iOS in Turkey during Q2 2024, with insights on downloads, revenue, and weekly active users.

Top 5 Slime Games on iOS in Turkey for Q2 2024

In Q2 2024, the top 5 slime games on the iOS platform in Turkey demonstrated notable performance metrics. Here's a detailed look based on Sensor Tower data.

Bruno - My Super Slime Pet saw its weekly revenue fluctuate, peaking at $81 in early June. Downloads started strong with 679 in the first week of April but gradually declined to 246 by the end of June. Weekly active users remained relatively stable, ranging from 10.5K to 10.9K throughout the quarter.

World of Slime Simulator Games maintained a steady revenue stream, peaking at $63 in the first week of May before dropping to $7 by the end of June. Downloads were generally low, with a noticeable spike to 52 in mid-June. Weekly active users showed a slight increase, reaching 87 in early June, up from 68 at the beginning of April.

Super Slime - Black Hole Game experienced a sharp decline in revenue after early April, with no revenue recorded in several weeks. Downloads were highest in early April at 3.2K but dropped to 1K by the end of June. Weekly active users peaked at 15.1K in early April but saw a significant decrease to 8.5K by the end of the quarter.

Goo: Slime simulator, ASMR reported no downloads for most of the quarter, with a solitary revenue spike of $128 in mid-June. No data was available for weekly active users.

Virtual Slime showed minimal activity, with downloads and revenue both largely at zero, save for a small $22 revenue in mid-June. Weekly active users data was not provided.

For more insights and detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024